MonoGame Pong - Devlog #2 (Better?, but buggy as hell!)


In this second devlog I have started to add new functionality to the game, including paddle mechanics and power-ups but in doing so, I have managed to introduce a load of bugs! 

Highlights

  • 🎮 Paddle Rotation Challenges: I had initially intended to implement paddle rotation but quickly realised it that would be much more difficult than I thought due to the limitations of MonoGame’s out-of-the-box collision detection systems.
  • ⚡ Power Balls Introduction: New power balls have been added to the game, providing additional features such as increased paddle speed and size to enhance gameplay.
  • 🛠️ Refactoring for Modular Code: I've managed to restructure some of the game classes, creating a more organized codebase with separate classes for the two players (human vs AI) and different types balls.
  • 🎉 Gameplay Testing Difficulties: I talk about the challenges faced while testing gameplay mechanics, I definitely need a better way of testing games going forward.
  • 🖥️ Muddled code logic: Initially I thought I was designing the game well but as I've introduced these new features I realise I'm getting mixed up with the paradigms and it's apparent that my background with web development does NOT translate into game dev!
  • 💭 Future Thinking: What's next? Not just with this Pong game, but in general? I might need to re-think the kinds of games I make going forward. 

Get MG Pong

Leave a comment

Log in with itch.io to leave a comment.