Many QoL Enhancements & Tweaks
Asterworlds - #GDTVJam 2025 » Devlog
It's taken me seven months but I have finally gotten around to updating the game with many of the suggestions and feedback that I got from all the people that played the game after the game jam ended. Here's what's new and changed in this update:
- Implemented auto fire by holding down the attack button (or space bar)
- Ship has a higher mass and will knock small asteroids out of the way
- New shield indicator around the ship - will flash red when hit
- Shield alerts at 75%, 50%, 25% and 10%
- Scoring replaced by a mission timer for each planet
- If you don't protect the planet before the timer runs out, the planet explodes!
- Prevent ship from being damaged or bumped by asteroids during shield deployment
- Initiating the credits sequence will remove the credits button
- Implemented a better ending for mission completion
A lot of people asked for a more comprehensive game featuring things like ship upgrades and that would be cool to do, but it would really need to be a different kind of game for that, and maybe one day I will make Asterworlds 2 which could have resource mining, a better mission structure and upgradeable ships 😊
I'd very much appreciate your feedback! If you play after this update please let me know how it feels to play now.
Asterworlds - #GDTVJam 2025
A 10 minute asteroids-style blaster, and you save the planets too!
More posts
- GDTVJam 2025 Days 9 & 10 Devlog - The Game is COMPLETE!May 26, 2025
- GDTVJam 2025 Day 8 Devlog - The End is in Sight!May 25, 2025
- GDTVJam 2025 Day 7 - Original Concept Just Doesn't WorkMay 23, 2025
- GDTVJam 2025 Day 6 - Infinite Procedurally Generated WorldMay 22, 2025
- GDTVJam 2025 Day 5 Devlog - Let's JUICE Up This Game!May 22, 2025
- GDTVJam 2025 Day 4 - It's Almost an Asteroids Game!May 21, 2025
- GDTVJam 2025 Day 3 - Shields & Spawning An Asteroid FieldMay 19, 2025
- GDTVJam 2025 (My First Jam) Day 2 - Interrupted By My Job!May 18, 2025
- GDTVJam 2025 - Day #1 DevlogMay 17, 2025

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