My 3rd Game - Toasty Tumble - First Unity Game - Devlog #1


Introducing my third practice game, which is my first built using the Unity engine: Toasty Tumble! It's a simple game inspired by flappy bird. This first devlog has a lot of work preparing the artwork and setting up prefabs for the game, and I create the player character.

In this first devlog for 'Toasty Tumble', the creator discusses the development process of their first Unity game, focusing on the game's art setup, character design, and gameplay mechanics. The game features a piece of toast navigating through kitchen-themed obstacles, with plans for various power-ups and collectibles.

Key Points

Introduction to Toasty Tumble

The video introduces 'Toasty Tumble', the creator's third game and their first developed using the Unity engine. The creator explains their approach to game development, emphasizing the desire to share the process through devlog videos despite being behind the actual progress.

Game Concept and Mechanics

The game is inspired by Flappy Bird but reimagined with a kitchen theme where the player controls a piece of toast. Instead of fixed pipes, the gameplay will involve avoiding various kitchen utensils and collecting random food items to score points.

Art Assets and Design

The creator discusses sourcing artwork for the game from VC Easy and describes the process of setting up game assets. They explain how they are arranging the artwork and creating prefabs, and how these elements will interact within the game.

Physics and Collision Setup

The video showcases initial work on including physics and collisions, with the toast character being equipped with a Rigidbody and colliders. The creator demonstrates how the toast reacts to obstacles and describes the implementation of a 'dead zone' for collision detection.

Future Development Plans

The creator outlines plans for the next stages of development, including refining the random placement of obstacles and implementing object pooling for efficient instantiation. They hint at complexities encountered during development and tease future devlog content.

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