Toasty Tumble Devlog #4 - Replacing ALL the Artwork!
In this devlog I discuss some bugs with rendering ordering and collisions, but most of the discussion is about making the decision to rework ALL of the artwork for the entire game, why I made that decision and the work involved to implement it.
AI Generated Summary:
Artwork Changes and Game Development
- Introduction to the Devlog focusing on artwork and collider issues.
- Decision to change game artwork; implementation required significant work.
- Noted bugs with food spawning incorrectly over obstacles.
Gameplay Mechanics and Bugs
- Food items spawn randomly but still have bugs, such as overlapping UI elements.
- Issue with the utensil rack obscuring scoring and UI only in web version.
Collider Issues and Fixes
- Feedback highlighted movement interruption when collecting food items.
- Realization of misunderstanding collider triggers affecting gameplay mechanics.
- Changed colliders to triggers, resolving movement bump issue upon collection.
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- Working on abstracting obstacle manager into a prefab spawner class for cleaner code.
Game Development Progress Current State of the Game
- The game is partially functional; pressing play leads to the main game, but visuals need improvement.
- Discovered a visually appealing GUI by creator Penzilla, plus affordable kitchen assets prompting consideration of switching artwork.
Artwork Considerations
- Questioning whether to switch artwork due to potential time investment in recreating prefabs and colliders.
- Acknowledged that it's just a first game, but feels compelled to use better artwork for overall quality.
Decision to Upgrade Art Assets
- Decided to proceed with new artwork despite the time commitment
- Current art is general vector art not suited for games; inconsistent styles from different artists are problematic.
- Consistent style from one artist would improve overall aesthetics; worth investing time into this change.
Overhauling Graphics New Asset Integration
- Plans to download free packs and purchase additional assets while starting over on graphics without compromising gameplay.
- Spent seven hours replacing all artwork, including obstacles and backgrounds, retaining only essential elements like kitchen tiles.
- Acquired a pack with 160 icons, shifting focus from toast toppings to a broader range of collectible foods.
UI Improvements
- Completely revamped UI with consistent graphics from the same artist; added new elements like countertops and rails.
- Adjusted positioning of UI components for better visual appeal; still needs refinement regarding size and spacing of items.
- Considering difficulty settings for item placement adjustments based on player experience.
Future Game Features Expanding Gameplay Mechanics
- Overhauled graphics lead to ideas for expanding gameplay beyond simple collection mechanics.
Game Asset Organization
- The asset packs are organized into sections for cakes, desserts, fast foods, and meats.
- The speaker reflects on the importance of aesthetics in game design, even for practice games.
Lessons Learned About Artwork
- The speaker emphasizes the need for decent artwork to enhance gameplay experience.
- Using assets created by professional artists is recommended for better visual quality.
- Acknowledges past issues with sound cohesion due to using various sources.
Rendering Issues in Unity
- Discusses a bug where rendering was obscured by a black bar rail in the game.
- Clarifies that hierarchy order does not determine rendering order in Unity.
- Identifies sorting layers and Z position as key factors affecting rendering order.
Visualizing Game Elements
- Suggestion to use Z position within transforms for better visual arrangement of elements.
- Highlights Unity's 3D capabilities as beneficial despite initial hesitations about using a 3D engine.
- Demonstrates how to visually arrange items in the editor for clarity.
Final Thoughts on Development
- Expresses satisfaction with newfound techniques for organizing game elements visually.
Toasty Tumble
Flappy Bird inspired game, but with toast!
Status | In development |
Author | Rheyan |
Genre | Action |
Tags | 2D, Cozy, Cute, Flappy Bird, Non violent, Simple, Unity |
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