2nd MonoGame Project Devlog #1 - Concept & Early Artwork


This is the first devlog for my second MonoGame practice project. It's a simple game inspired by a demo project I saw in a book I am studying.

AI Generated Summary:

Game Design

🎮 Orbarella is a mouse-based game where a wizard fires magical orbs at faces in buildings, inspired by a demo project in a book the developer is studying.

🔄 The game's core mechanic involves a rotating cannon that fires balls with varying power based on distance, allowing players to change ball color using RGB keys.

Art and Assets

🏙️The game's background graphic is a modified cityscape from Craft Pick, with customizable colors and an added street at the bottom of the screen.

🧟Art assets are sourced from various free and paid resources, including Craft Pick and a zombie game for building variations.

Technical Implementation

🔄Cannon rotation is achieved by defining the zero angle as facing upwards, with the ability to rotate the cannon to face the wizard in the opposite direction.

🏃Sprite movement is implemented by scaling up sprites to 96 pixels high and square, utilizing MonoGame's animation features for character animation.

Get Orbarella - The Dream Soother

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