2nd MonoGame Project Devlog #1 - Concept & Early Artwork
This is the first devlog for my second MonoGame practice project. It's a simple game inspired by a demo project I saw in a book I am studying.
AI Generated Summary:
Game Design
🎮 Orbarella is a mouse-based game where a wizard fires magical orbs at faces in buildings, inspired by a demo project in a book the developer is studying.
🔄 The game's core mechanic involves a rotating cannon that fires balls with varying power based on distance, allowing players to change ball color using RGB keys.
Art and Assets
🏙️The game's background graphic is a modified cityscape from Craft Pick, with customizable colors and an added street at the bottom of the screen.
🧟Art assets are sourced from various free and paid resources, including Craft Pick and a zombie game for building variations.
Technical Implementation
🔄Cannon rotation is achieved by defining the zero angle as facing upwards, with the ability to rotate the cannon to face the wizard in the opposite direction.
🏃Sprite movement is implemented by scaling up sprites to 96 pixels high and square, utilizing MonoGame's animation features for character animation.
Get Orbarella - The Dream Soother
Orbarella - The Dream Soother
Simple game coded in C# using the MonoGame framework
Status | In development |
Author | Rheyan |
Genre | Action |
Tags | 2D, monogame, Non violent, Open Source, Simple, sourcecode |
More posts
- Orbarella (MonoGame) Devlog #8 - 1.0 (Final?) Release84 days ago
- Orbarella (MonoGame) Devlog #7 - New HUD & Multiple Levels87 days ago
- Bug Fixes, 3 Playable Levels & Polish88 days ago
- Orbarella (MonoGame) Devlog #6 - Bringing the game to life91 days ago
- Orbarella (MonoGame) Devlog #5 - Coding a Nightmare Meter92 days ago
- Orbarella (MonoGame) Devlog #4 - First playable version94 days ago
- Orbarella (MonoGame) Devlog #3 - Artwork & Level Design97 days ago
- Orbarella (MonoGame) Devlog #2 - Game math & JSON data99 days ago
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