Sprite Breaker
The Game
It's just breakout... but instead of manually created levels, the blocks are square and are generated from pixel art sprites! The game is extremely basic at the moment, it's more a test of level generation than an actually playable game of breakout!
Use the mouse to fire the ball initially, and then A and D keys to move the paddle.
I've used assets from a TON of great pixel artists, they are all listed in the credits section below.
Credits
The Sprites
- Pico 8 Characters (many sprites from this pack!)
- RPG Items for Pico 8 (many, again)
- 8*8 roguelike tileset (several from here too)
- Pixel Art Farm (flame)
- Snake Game Assets (cherries)
- Space Eaters asset pack (heart)
- Pico 8 tiles (fruits)
- Micro tileset (house)
- PICO-8 Metroidvania Tileset (mage & ghost)
- Platformer starter set (shell & star)
- Icons N Buttons (sunglasses & clover)
- 8x8 pixel foods (pizza & donut)
- 8x8 salamander (salamander)
- 230+ Emoji Pixel Art (smiley)
- Pico-8 Pets Pack (cat & mouse)
Other Assets
- Breakout set and UI Panels by Jamie Cross
- UI Buttons from UNDER Gui by Prinbles
- Brick wall background from Vecteezy
- Title font: Poxast
- UI font: Energy
- Effects from Cartoon FX and Hyper Casual FX
Development log
- v0.7.1 - MOAAAAR Blocks!3 days ago
- v0.6.2 Save System Implemented5 days ago
- v0.6.1 - Level Stats & Level Locks5 days ago
- After 4 Months of Procrastination.... It's Playable (Just!)11 days ago




Comments
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Nice :) Every time I play a Breakout game I think "here I am in xxxx year playing Breakout again". Except it being 20xx I'm bouncing the ball off an eggplant (ok, aubergine). All works well, please add some sounds! And consider a playerprefs to store progress (works in webgl too)
Yep it's still very much a work in progress! I still need to do audio, a save system and I'm planning on having some difficulty settings, power ups and more blocks.