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Sprite Breaker

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Devlog

  • v0.7.1 - MOAAAAR Blocks!
    April 25, 2026 by Rheyan
    1
    #devlog
    The main idea behind Sprite Breaker is that the levels are generated automatically from 8-bit pixel sprites; I didn't create any levels automatically. But at a resolution of 1 pixel = 1 block, it make... Continue reading
  • v0.6.2 Save System Implemented
    April 23, 2026 by Rheyan#devlog
    The game now saves your progress between sessions... as long as you don't clear your browser cache! This is working for me on my Windows machine with a Chrome browser but I'd be grateful for any feedb... Continue reading
  • v0.6.1 - Level Stats & Level Locks
    April 23, 2026 by Rheyan#devlog
    Just a minor update: Timer added to each level Level stats keep track of the fastest completion time and how many attempts you have made UI now shows number of lives and blocks remaining 44 of the 48... Continue reading
  • After 4 Months of Procrastination.... It's Playable (Just!)
    April 17, 2026 by Rheyan
    2
    #devlog, #procrastination, #finishing, #motivation
    I actually created the project page for this game back in December 2025! But it wasn't ready, wasn't playable, so I never made it public. At the time I figured that I was pretty close to getting a pla... Continue reading
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Updated 4 days ago