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Sprite Breaker
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Devlog
v0.7.1 - MOAAAAR Blocks!
April 25, 2026
by
Rheyan
1
#devlog
The main idea behind Sprite Breaker is that the levels are generated automatically from 8-bit pixel sprites; I didn't create any levels automatically. But at a resolution of 1 pixel = 1 block, it make...
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v0.6.2 Save System Implemented
April 23, 2026
by
Rheyan
#devlog
The game now saves your progress between sessions... as long as you don't clear your browser cache! This is working for me on my Windows machine with a Chrome browser but I'd be grateful for any feedb...
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v0.6.1 - Level Stats & Level Locks
April 23, 2026
by
Rheyan
#devlog
Just a minor update: Timer added to each level Level stats keep track of the fastest completion time and how many attempts you have made UI now shows number of lives and blocks remaining 44 of the 48...
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After 4 Months of Procrastination.... It's Playable (Just!)
April 17, 2026
by
Rheyan
2
#devlog, #procrastination, #finishing, #motivation
I actually created the project page for this game back in December 2025! But it wasn't ready, wasn't playable, so I never made it public. At the time I figured that I was pretty close to getting a pla...
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